Physics3D
The main repository can be found here: https://github.com/ThePhysicsGuys/Physics3D
A plain C++ 3D Physics engine, with major focus on performance and ease of use. Downloads
The interface and rendering were done by Matthias Vandersanden, while I worked on the physics engine itself.
We ended up getting quite a few nice features working:
- 3D rigid-body colission detection
- Newtonian Physics
- Joints, both rigid joints, motorized rigid joints, as well as semi-rigid joints and springs.
- Fancy UI and in-engine editing tools
- Lighting
A document with some of the systems and math explained can be found here.